Sequence editor displaying a blank dance
Posted: Fri Jul 11, 2014 3:25 pm
I'm have a number of problems with the sequence editor, but here is one that I can reproduce consistently:
When I load a sequence in the sequence editor for long sequences it displays a blank dance for the 9 th dance.
This only happen sometimes, usually when I am checking more than on sequence(loading one after the other)
I checked the related sequence .seq file and it is fine, it seams to be a display problem.
Also the sequence works in the player.
However once the blank dance in displayed in the sequencer ballroomDJ will abort sooner or later...just about whatever you do.
If you save the sequence with a blank dance the error message is:
can't read "edata(8)": no such element in array
can't read "edata(8)": no such element in array
while executing
"if { $edata($c) == $mvars::vars(noSelection) } {
###dbginst::chk if-break
break
}"
(procedure "doeditseqsave" line 20)
invoked from within
"doeditseqsave"
invoked from within
".seq.save invoke "
invoked from within
".seq.save instate !disabled { .seq.save invoke } "
invoked from within
".seq.save instate pressed { .seq.save state !pressed; .seq.save instate !disabled { .seq.save invoke } } "
(command bound to event)
When I load a sequence in the sequence editor for long sequences it displays a blank dance for the 9 th dance.
This only happen sometimes, usually when I am checking more than on sequence(loading one after the other)
I checked the related sequence .seq file and it is fine, it seams to be a display problem.
Also the sequence works in the player.
However once the blank dance in displayed in the sequencer ballroomDJ will abort sooner or later...just about whatever you do.
If you save the sequence with a blank dance the error message is:
can't read "edata(8)": no such element in array
can't read "edata(8)": no such element in array
while executing
"if { $edata($c) == $mvars::vars(noSelection) } {
###dbginst::chk if-break
break
}"
(procedure "doeditseqsave" line 20)
invoked from within
"doeditseqsave"
invoked from within
".seq.save invoke "
invoked from within
".seq.save instate !disabled { .seq.save invoke } "
invoked from within
".seq.save instate pressed { .seq.save state !pressed; .seq.save instate !disabled { .seq.save invoke } } "
(command bound to event)