Changes between Version 20 and Version 21 of HowTo/Subject/RaffleGames


Ignore:
Timestamp:
2017-08-04T06:26:36-08:00 (6 months ago)
Author:
bll
Comment:

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  • HowTo/Subject/RaffleGames

    v20 v21  
    22
    33{{{#!div style="color:#444444;"
    4 ''(Updated 2016-11; BallroomDJ version 3.3.14)''
     4''(Updated 2017-7; BallroomDJ version 3.13.4)''
    55}}}
    66
     
    1616''Bounce'' bounces the balls higher and higher until one enters the target area.
    1717''Bump'' saves the last ball to enter the target area and also lasers others outside the target.
    18 ''Capture'' captures the losing balls until only one is left.
     18''Capture'' destroys the losing balls until only one is left.
    1919''Growth'' bounces the balls around and the ball that gets hit the most will win.
    2020''Laser'' destroys the balls until only one is left. 
     
    2222''Virus'' spreads a virus amongst the balls until only one is left.
    2323
    24 The  ''Bounce'', ''Growth'' and ''Virus'' games use significantly more processing power, so these games select 50 balls from the selected range before starting the game, so not all numbers will be show up in the first selection of 50 balls.
     24The  ''Bounce'', ''Growth'' and ''Virus'' games use significantly more processing power, so these games select 50 balls from the selected range before starting the game, so not all numbers will be show up in the selection of 50 balls.
    2525
    2626Select the game to play, the starting raffle number and the ending raffle number.  If the starting raffle number is greater than the ending raffle number, the raffle numbers will be rolled over at the ''Rollover'' value. e.g.  A starting number of 985 and an ending number of 12 will create numbers from 985-999 and 0-12.